package com.spelet;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;


public class StaticTextures {
	public static TextureAtlas character, moveBlock, holeAnim, fillHole, hitBlock, keys, kickBlock, dirtani, dirt, grass, goals;
	public static TextureAtlas walls, mergeBlocks, mergeMergeHori, mergeMergeVerti;
	public static TextureAtlas mainMenu;
	public static Texture mapbottom,wbg;
	public static TextureAtlas bee, boulder, doors, buttonsandpillars, mapEdit;
	public static TextureAtlas levelSelect;
	public static void intiate() {
		mainMenu = new TextureAtlas(Gdx.files.internal("data/themenu/pack"));
		walls = new TextureAtlas(Gdx.files.internal("data/walls/pack"));
		keys = new TextureAtlas(Gdx.files.internal("data/keys/pack"));
		hitBlock = new TextureAtlas(Gdx.files.internal("data/hitblock/pack"));
		kickBlock = new TextureAtlas(Gdx.files.internal("data/kickblock/pack"));
		moveBlock = new TextureAtlas(Gdx.files.internal("data/pushblock/pack"));
		character = new TextureAtlas(Gdx.files.internal("data/char/pack"));
		fillHole = new TextureAtlas(Gdx.files.internal("data/fillhole/pack"));
		holeAnim = new TextureAtlas(Gdx.files.internal("data/holes"));
		dirtani = new TextureAtlas(Gdx.files.internal("data/dirtani/pack"));
		dirt = new TextureAtlas(Gdx.files.internal("data/dirta/pack"));
		mergeBlocks = new TextureAtlas(Gdx.files.internal("data/merge/pack"));
		mergeMergeHori = new TextureAtlas(Gdx.files.internal("data/horizonmerge/pack"));
		mergeMergeVerti = new TextureAtlas(Gdx.files.internal("data/verticalmerge/pack"));
		//blocks = new TextureAtlas("data/block/blockpack");
		grass = new TextureAtlas("data/grassani/pack");
		goals = new TextureAtlas("data/thegoal/pack");
		mapbottom = new Texture("data/bpshit.png");
		bee = new TextureAtlas(Gdx.files.internal("data/bee/pack.pack"));
		wbg = new Texture("data/wbg.png");
		boulder = new TextureAtlas(Gdx.files.internal("data/boulder/pack.pack"));
		doors = new TextureAtlas(Gdx.files.internal("data/doors/pack.pack"));
		buttonsandpillars = new TextureAtlas(Gdx.files.internal("data/buttonsandpillars/pack.pack"));
		mapEdit = new TextureAtlas(Gdx.files.internal("data/mapedit/pack.pack"));
		levelSelect = new TextureAtlas(Gdx.files.internal("data/levelselect/pack.pack"));
	}
}